An Introduction to E³ Part 3: ENABLE
Creative industries have a strange habit of ignoring the conditions required to produce creativity.
Teams are rushed.
Budgets are misallocated.
Projects scale beyond their justification.
Then when the result fails, the conclusion is that the idea didn’t work.
More often, the environment failed the project.
This is where the third pillar of E³ comes in: Enable. Continue reading An Introduction to E³ Part 3: ENABLE
