An Introduction to E³ Part 1: EMPOWER
Modern entertainment has a problem.
Demand is exploding, but production cannot keep up.
Games take longer to make. Updates are expected faster. Communities move on quicker. Meanwhile, the biggest IP holders are no longer competing against one game or one show, they are competing against entire ecosystems.
If you want an IP to survive long-term, you need more than output. You need momentum. And the most scalable form of momentum is not produced internally.
It is created by the community. Continue reading An Introduction to E³ Part 1: EMPOWER
