Why the Minecraft movie really concerns me

The anticipated Minecraft movie, set for release after 11 years, raises concerns about media adaptation, resembling an extensive advertisement rather than a quality film. Despite heavy marketing and merchandise, its potential for creativity appears lacking compared to the successful LEGO movie. Nonetheless, viewers remain hopeful for unexpected quality. Continue reading Why the Minecraft movie really concerns me

The Cost of Overexpansion: How Bungie and Hi-Rez Mismanaged Their Success

The article discusses the challenges faced by game studios Bungie and Hi-Rez as they expand into multiple projects. While trying to balance their main hits with new ventures, both companies have suffered from quality issues and resource mismanagement. The need for focused development and sustained player engagement is emphasized to avoid failure. Continue reading The Cost of Overexpansion: How Bungie and Hi-Rez Mismanaged Their Success

Let’s talk about Graduation

Murasaki Shion’s impending graduation from Hololive marks a notable increase in departures, the fifth since August 2024. This trend reflects various personal reasons, shifting dynamics within Hololive, and the rise of indie VTubers. Despite the emotional impact, graduations allow talents to transition positively, while new generations and affiliations offer a fresh direction for the agency. Continue reading Let’s talk about Graduation

Corporate Influence in Game Design: The Forgotten Age of Empires 2 Story

It’s quite a common criticism of the video game industry that corporate and other external stakeholders hold too much influence over the design team and that this culture is the result of many of the troubles in the industry. In recent years we’ve seen games pushed for early released such as Cyberpunk 2077 even though the project wasn’t ready, we’ve seen games like Overwatch 2 … Continue reading Corporate Influence in Game Design: The Forgotten Age of Empires 2 Story