The Entertainment Industry Has Forgotten How to Measure Value

The announcement that Destiny 2 will enter maintenance mode marks the end of one of the most influential live service games ever created. While the game will continue to exist, its era of major expansions is effectively over, bringing to a close more than a decade of continuous development.

For many players, it feels like the end of an era. For the wider entertainment industry, it should prompt a much bigger discussion.

How is creative success actually measured? Continue reading The Entertainment Industry Has Forgotten How to Measure Value

Why the Minecraft movie really concerns me

The anticipated Minecraft movie, set for release after 11 years, raises concerns about media adaptation, resembling an extensive advertisement rather than a quality film. Despite heavy marketing and merchandise, its potential for creativity appears lacking compared to the successful LEGO movie. Nonetheless, viewers remain hopeful for unexpected quality. Continue reading Why the Minecraft movie really concerns me